Fantasy

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Jan 032011
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Fantasy is a genre that uses magic and other supernatural phenomena as a primary element of plot, theme, and/or setting. Many works within the genre take place in fictional worlds where magic is common. Fantasy is generally distinguished from science fiction in that it does not provide a logical (or pseudo logical) explanation for the scientifically impossible events that occur, though there is a great deal of overlap between the two (both are subgenres of speculative fiction).

In popular culture, the genre of fantasy is dominated by its medievalist form, especially since the worldwide success of The Lord of the Rings books by J. R. R. Tolkien. In its broadest sense however, fantasy comprises works by many writers, artists, filmmakers, and musicians, from ancient myths and legends to many recent works embraced by a wide audience today.

Fantasy is a vibrant area of academic study in a number of disciplines (English, cultural studies, comparative literature, history, medieval studies). Work in this area ranges widely, from the structuralist theory of Tzvetan Todorov, which emphasizes the fantastic as a liminal space, to work on the connections (political, historical, literary) between medievalism and popular culture.

Jan 032011
Sex and sexuality in speculative fiction

Speculative fiction is an umbrella term encompassing the more highly imaginative fiction genres, specifically science fiction, fantasy, horror, supernatural fiction, superhero fiction, utopian and dystopian fiction, apocalyptic and post-apocalyptic fiction, and alternate history in literature as well as related static, motion, and virtual arts.

Just as the phrase’s component word “speculative” in late modern and post-modern English retains both a sense of inquisitive—often rational—hypothesis and its original sense of that which is speculatus (Latin), or “envisioned” without direct correspondence to ordinary experience, it is the visionary aspect in the sense of an author’s vision beyond the limitations of accepted fact which distinguishes “speculative” art from more naturalistic fiction. This is especially true in the sense of using elements recognized as of fairly uncontroversially factual or fact-seeming type in the creation of fictional portrayals or stories. Speculative fiction therefore encompasses the range from hypothetical “what if” gedankenexperiment scenarios to fictive environments, beings and actions which are produced as the artist’s alteration or augmentation of extant fact with proposed or prospective or imagined qualities, abilities, and conditions.

Science fiction museum

Science fiction is a genre of fiction dealing with the impact of imagined innovations in science or technology, often in a futuristic setting.

It differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation). Exploring the consequences of such differences is the traditional purpose of science fiction, making it a “literature of ideas”. Science fiction is largely based on writing rationally about alternative possibilities.

The settings for science fiction are often contrary to known reality, but the majority of science fiction relies on a considerable degree of suspension of disbelief, which is facilitated in the reader’s mind by potential scientific explanations or solutions to various fictional elements.

These may include:

- A setting in the future, in alternative timelines, or in an historical past that contradicts known facts of history or the archaeological record
- A setting in outer space, on other worlds, or involving aliens
- Stories that involve technology or scientific principles that contradict known laws of nature
- Stories that involve discovery or application of new scientific principles, such as time travel or psionics, or new technology, such as nanotechnology, faster-than-light travel or robots, or of new and different political or social systems (e.g., a dystopia, or a situation where organized society has collapsed)

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